Castle Couch Podcast

Game of the Year 2015: Walking as Device Award

Informações:

Synopsis

We’ve talked an enormous amount about walking in games this year. A lot of games have been frantically criticized for how they handle walking, like The Order: 1886 or Beyond Eyes, but really this award is sort’ve a Gone Home-spirit award, or best walking simulator category. We’re talking about osmosis of plot through movement. Enjoy! Runners-upCradle “You unravel the mystery yourself [by] poking and prodding.” — Raphael SOMA “Every step can fill you with absolute terror, [just] inching forward can be very very scary.” — Andrew Sunset “What has moved and what hasn’t moved tells as much of a story as narration.”