Player Characters

Make the space readable | Lead Designer Jonathon Wilson

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Title: Make the space readable | Jonathon Wilson Lead Designer Guest: Jonathon Wilson Lead Designer / Producer at Pocket Money Games Twitter: @Omnislash92 Highlights: I talked to Jonathon about how UX and level design cross over, crunch, communication in the team and of course his journey from studying at university, to getting a job as an intern with QA, to now being a Lead Designer. Games Metal Gear Final Fantasy Rayman Shu Esper 2 Dimension Hunter Links Coatsink EGX Rezzed Pocket Money Games Holographic Display - https://www.kickstarter.com/projects/lookingglass/the-looking-glass-a-holographic-display-for-3d-cre GDC Vault World of Level Design Level Design Lobby Game Maker's Notebook Jonathon's talk at Unite Berlin 2018: Worldbuilding with ProBuilder Effective Iteration & Workflow Enhancements People Hideo Kojima Ken Levine Neil Druckmann Jason Rubin Ted Price Subscribe with these services: Support the podcast: Support Player Characters with Flattr