Narrative Control

Narrative Control - Episode 44

Informações:

Synopsis

Welcome back to Narrative Control.  Fattig and I are back this episode talking about creative constraints.  We went old school on this one, back to an episode of Have Games Will Travel  in 2006 where two of my favorite Pauls were talking about it.  Well, before I get a head of myself, listen to the show!Hosts: Sean Nittner and Eric FattigLength: 28:50[00:27] Intro to the show. Two cons you should go to if you can:  DresdenCon – July 10th at EndGame in Oakland:  http://www.endgameoakland.com/dresdacon/ Good Omens Con 4 – July 17th also at EndGame in Oakland: http://www.goodomensgames.com/gocon[02:01] Boom! You’re in a room with nothing to do.  Of course Fattig figures something out![03:00] Creative constraints the stimulus to give your game texture and context.  [03:39] The conversation we’re continuing.  An interview with Paul Tevis and Paul Czege: http://www.havegameswilltravel.net/index.php?post_id=79107[05:33] Why constraints? How are they going to help you game?[06:24] Why I’m afraid of games without cons