Narrative Control
Narrative Control - Episode 8
- Author: Vários
- Narrator: Vários
- Publisher: Podcast
- Duration: 0:30:20
- More information
Informações:
Synopsis
Pacing in games. Justin and I talk about mechanics and techniques we have used for pacing our games. These range from dice mechanics, to actual timers and at the end a discussion of player created urgency in the Sons of Liberty. Hosts: Sean Nittner and Justin Evans Length: 30:20 Minutes Liner Notes [00:30] Show Introduction - Pacing Mechanics. [01:24] RPGpodcast.com bumper [01:42] Definition of Pacing. A couple useless ones first. [02:00] Controlling the urgency in the game upping the stakes. [03:19] Preventing analysis paralysis and encouraging immersion. [03:47] Pacing built into most games, usually in combat systems. Something we are all familiar with. [04:32] The same hit point system most gamers are familiar with from Dungeons and Dragons are used in Burning Empires to represent Disposition. [05:47] Situation: Disarming a bomb in Spirit of the Century. Creating pacing for a non-combat conflict to create urgency. [07:48] Another SotC mechanic extended skill challenge. [0