Victory Pointers

Victory Pointers 013 - Designing Experiences and Tabletopia Playtesting with Philip duBarry

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Synopsis

We are joined by consummate game designer, Philip duBarry to talk about designing games around experiences, working with intellectual property, getting games published in the era of Kickstarter, playtesting on Tabletopia, and designing with kids. We also chat about searching out uncommon themes, editing content as part of game design, and what happens when someone else makes the game you were also designing. Philip duBarry - @pdubarry / Phantasio Games Kim Brebach – @secretbasegames / secretbasegames.com Aaron Lim - @ehronlime / theactionpointspodcast.com Sye Robertson - @syelon / syelon.com What we talked about 2:01 - Variants in games and publisher changes 4:05 - Looking out for uncommon game themes 10:08 - Getting into the thought processes behind Codenames 13:23 - Epic failure moments in games 14:24 - Editing content for games 20:26 - Letting go of game designs when someone else designs a similar game 25:18 - Inspirations and sources of ideas for games 28:23 - Graphic design for Spirits of the Rice Paddy